Tartarus: Wrath of the Titans
Satyr, whose listening ear so low is bent
Breathes with spontaneous strain thine instrument?
Smiling and silent thou remainest bound
In silvery fetters of delightful sound;
For sure that lifelong figure here doth dwell
Fixed not by Painting’s, but by Music’s spell. — Agathias
Enigmatic creatures known as Satyrs dart to and from the forest. They live at the edge of myth and reality, sung about in songs and featured in paintings. They have been many things over the centuries – except understood.
Satyrs are magical beings created by Dionysus, god of wine an revelry, as companions and kindred spirits. They are short in stature, but have large appetites, and believe nothing is more shameful and an unfulfilled life. Satyrs were originally a human-like people, fond of music and the arts. However some Satyrs, known as the Khora, became obsessed with alchemy and self-experimentation. Believing they could never experience all of life until they represented it, they were inspired by the mighty hybrid Centaurs. Soon, through magic and science, they became similar in appearance – with the legs of a horse and upper body of a man. Ridiculed as monstrosities, the Khora retreated to the sanctuary of the forests. The remaining Satyrs, called the Aether, remained to live among the humans as they were ordained. All Satyrs average slightly over 4 feet tall and weigh 50 to 75 pounds. Aethers have tan or brown faces that are usually adorned with bright smiles. They never grow facial hair, and so their age can be difficult to determine. Khora usually have dark brown or green-hued skin and dark hair and fur on their hooved legs. Khora often appear equally jovial, though they have been known to have an almost menacing aire about them.
As far as Satyrs are concerned, being alive is a joyous thing, and they squeeze every once of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of suck a long life, and Dryads take plenty of time to savor the beauties of the world in their long years, but Satyrs seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.
Satyrs speak as if they can’t get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way.
BLEND INTO THE CROWD
The diminutive Satyrs survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about half the size of a man, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife.
Satyrs are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them venture into the world for reasons of community, friendship, wanderlust of curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Satyrs are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
DEEP WITHIN OR FAR WITHOUT
Aether Satyrs have made a comfortable living throughout the communities of humans and other races. They can be found in taverns, beside fountains, along roads and across the expanses of nature just as readily as any other. They rarely build large settlements of their own, preferring to mingle and entertain others with their wit and music prowess. Some Aethers are nomadic, packing small families or groups into wagons and traveling across Helas in search of revelry. Others prefer to remain still and support a community, making a name for themselves as the center of life and attention.
Khora Satyrs are often loners, centuries of exclusion or harassment having fostered a desire for isolation. Khora quite often live in the forests, though they have no less zest for life in their natural abodes. They play music with heart and are kindly to the many animals they encounter. They are also frequent guests of Centaurs and Dryads, who welcome their smaller neighbors far more generously than most humans. Khora constantly seek to better themselves and their adoptive communities, believing there is always room for improvement.
Because some Satyrs are born into or at least acquainted with human society, they have the same naming conventions as Humans. However, most have similar-sounding first names followed by a nickname of their choosing. These nicknames tend to reflect their spirit or skills in some way, helping to advertise their services.
Male Names. Alexius, Atticus, Belen, Cosmo, Damian, Dorran, Feodor, Ganymede, Iksander, Ioannes, Jeorg, Kalidas, Laertes, Lex, Mikolas, Parnell, Rasmus, Tibalt, Vasilios
Female Names. Acacia, Achlys, Adonia, Aglai, Basilia, Berrie, Bryony, Callidora, Corissa, Desma, Erianthe, Falana, Hibiscus, Idylla, Kora, Layna, Lethia, Naia, Neona, Pallas, Rhea, Sapphira, Tekla, Yolie
Nicknames. Artisan, Breadbaker, Cobbler, Darklighter, Firestarter, Greenmaker, Harmony, Islander, Joybringer, Lightstepper, Melody, Musicheart, Nightwatch, Opus, Quickrunner, Raindancer, Singer, Trackfinder, Victorious, Winedrinker, Youngheart
All Satyrs have certain traits and abilities in common among all your kind.
Ability Score Increase. Your Constitution score increases by 2.
Age. Satyrs mature at the same rate as humans do, and are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Alignment. Satyrs are most often good. Those who tend toward law are sages, researchers, scholars, investigators or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers or fanciful artisans. Satyrs are good-hearted, and even the tricksters among them are more playful than vicious.
Size. Satyrs average just over 4 feet tall and weigh between 50 to 75 lbs. Your size is Small.
Speed. Your base walking speed is 25 feet.
Lucky. When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.
Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Flutes. You are proficient with flutes and pan flutes.
Languages. You can speak, read and write Hellenic and one other language of your choosing.
Subrace. Satyrs are distinguished as either the divine-created Aether or self-created Khora . Choose one of these subraces.
As an Aether, you appear to be a short human with an almost childlike quality. Your are accustomed to being part of human society, and revel in entertaining your larger neighbors.
Ability Score Increase. Your Charisma score increases by 1.
Cantrip. You know one of the following cantrips: dancing lights, friends, message, or prestidigitation. Charisma is your spellcasting ability for it.
Natural Performer. You are proficient in Performance and have advantage on Performance checks.
As a Khora, you have horse-like legs and a human upperbody. Your kind was created through your own tinkering, and you cannot help but want to improve on yourself and others.
Ability Score Increase. Your Intelligence score increases by 1.
Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects or technological devices, you can add twice your proficiency bonus, instead of an proficiency bonus you normally apply.
Unnaturally Stealthy. You are proficient in Stealth. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.